This week I mostly focussed on fixing up the design tool in the game, along with a few other bits and pieces.
- Fixed a bug where different screen resolutions caused selecting of pieces in the view to not work.
- The amount of time spent on a creation is now calculated
- Keyboard shortcuts are added, you can now use common 3D application shortcuts (like those found in Maya, Max, Modo)
- I removed generated style ratings from creations. Player creations are no longer assigned styles automatically by the game, but instead the plan is to let the community tag furniture as specific styles
- The camera is now controlled with the right mouse button. Previously it was controlled using the left, but this lead to problems with accidentally selecting or dragging pieces around
- Rotate and scale modes got some work on their fundamentals, making them feel less terrible and behave more as expected
- New Rotate UI that’s less confusing
- Piece selection panel got updated to look more like the rest of the UI
- Changes to the flow of creating objects, making the system less confusing
I wanted to make reporting of bugs, and giving feedback super easy for early players of the game, and so I built a tool into the game itself. You can now click on an always-present feedback button, enter details, and send the report to me. This report is then stored in Airtable (the web software I’m using to track bugs) ready for to take a look at later on.
Bits and Bobs
- The game now checks whether it is the latest version and shows a message on the main menu screen if it is out of date.
- The main menu got some minor polish